Follow-up Comment #2, patch #3682 (project wesnoth):
I think you are right about the does_not_change function. I put an entry in
for image and image_diagonal in the appropriate places and it now loops
properly :)
This latest patch is split into the cpp code and the unit WML changes (all
units have been converted).
In all, with these optimizations 9% less RAM is taken by Wesnoth by my tests
from without these changes applied and can only be a good thing for loading
speed when more standing/idle/etc. andimations come in.
I fixed a bug with the necrophage (attack frame 3 was never used) and similar
fixes were applied throughout. Chances are that I introduced one or two bugs
myself, like the thief one (now fixed). This is why I am saying that this is a
v1 patch, but should be "complete" in the sense that it is intended to work
fully.
(file #17210, file #17211)
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Additional Item Attachment:
File name: 2013.02.16-animation_cpp_changes_v1.patch Size:9 KB
File name: 2013.02.16-unit_animation_WML_changes_v1.patch Size:974 KB
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