URL:
<http://gna.org/bugs/?20676>
Summary: gold carryover broken in DiD::Endless Night
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Do 28 Mär 2013 20:13:30 GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.2+svn@r56594
Operating System: win xp
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Details:
1. Start a new Descend into Darkess playthrough, :debug and :cl to
12_Endless_Night.cfg.
2. :gold -210 to set side 1's current gold to -10.
3. :unit hitpoints=-1 on the enemy leader, debug-create a unit, kill him.
Notice how the endlevel dialog says that we'll start with the minimum gold in
the next scenario, which is set to 200 in the side definition. (:n is not
enough, we need to end the scenario normally.)
4. In the next iteration of the scenario, we have less than 200 gold. (It was
196; 200-10*(40/100) probably.)
Normally it works though (setting the start gold to the minimum if we had
negative carryover). I also recall that the carryover in this scenario worked
in earlier versions. Thus this happens probably because of the special nature
of this scenario (next scenario is the same as current one); and perhaps since
the changes to carryover in summer 2012, I didn't check whether it also
happens in 1.10 however.
The turn limit is -1 here, while [endlevel]bonus=yes which doesn't make sense.
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