URL:
  <http://gna.org/bugs/?20810>

                 Summary: Make disconnected user aware of his situation
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sun 12 May 2013 07:57:13 PM UTC
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Networking
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.4
        Operating System: -

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Details:

Currently, disconnected (due to network failure) user is left guessing about
what's going on: if he is out or if other player is away/lagging/whatever.
Game should be able to notify when you are disconnected, at least in
probabilistic way. I have no idea how often communication with server is done,
but if there are no signs of life in X seconds, game would be right to suspect
connection has died.

In general, it feels like Wesnoth client is disconnected far too often. Maybe
there could be a way for client to automatically establish a new connection
and request server to resend last packages (e.g. referring to the latest
client received)?




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  <http://gna.org/bugs/?20810>

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