URL:
<http://gna.org/bugs/?20810>
Summary: Make disconnected user aware of his situation
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sun 12 May 2013 07:57:13 PM UTC
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Networking
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10.4
Operating System: -
_______________________________________________________
Details:
Currently, disconnected (due to network failure) user is left guessing about
what's going on: if he is out or if other player is away/lagging/whatever.
Game should be able to notify when you are disconnected, at least in
probabilistic way. I have no idea how often communication with server is done,
but if there are no signs of life in X seconds, game would be right to suspect
connection has died.
In general, it feels like Wesnoth client is disconnected far too often. Maybe
there could be a way for client to automatically establish a new connection
and request server to resend last packages (e.g. referring to the latest
client received)?
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20810>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs