URL:
  <http://gna.org/patch/?3925>

                 Summary: Adds lake_terrain, river_terrain, &
river_end_terrain keys to [generator]
                 Project: Battle for Wesnoth
            Submitted by: sigurdfdragon
            Submitted on: Tue 28 May 2013 01:36:17 AM GMT
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

Adds lake_terrain, river_terrain, & river_end_terrain keys to the [generator]
tag

Example:

lake_terrain=Wwt
river_terrain=Ww
river_end_terrain=Wog

This combination will cause the lakes to be made of tropical shallow water
(Wwt), the rivers running from them to be regular shallow water (Ww), and the
rivers will stop being drawn when they run into (Wwt, Ww) and also grey deep
water (Wog).

If absent, defaults to Ww, Ww, & Wo, respectively. Using the defaults
maintains the previous behavior.



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File Attachments:


-------------------------------------------------------
Date: Tue 28 May 2013 01:36:17 AM GMT  Name: Lake&RiverWater.patch  Size: 6kB 
 By: sigurdfdragon

<http://gna.org/patch/download.php?file_id=18020>
-------------------------------------------------------
Date: Tue 28 May 2013 01:36:17 AM GMT  Name:
New_[generator]_keys_logchange.patch  Size: 688B   By: sigurdfdragon

<http://gna.org/patch/download.php?file_id=18021>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3925>

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