URL:
<http://gna.org/patch/?3925>
Summary: Adds lake_terrain, river_terrain, &
river_end_terrain keys to [generator]
Project: Battle for Wesnoth
Submitted by: sigurdfdragon
Submitted on: Tue 28 May 2013 01:36:17 AM GMT
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
Adds lake_terrain, river_terrain, & river_end_terrain keys to the [generator]
tag
Example:
lake_terrain=Wwt
river_terrain=Ww
river_end_terrain=Wog
This combination will cause the lakes to be made of tropical shallow water
(Wwt), the rivers running from them to be regular shallow water (Ww), and the
rivers will stop being drawn when they run into (Wwt, Ww) and also grey deep
water (Wog).
If absent, defaults to Ww, Ww, & Wo, respectively. Using the defaults
maintains the previous behavior.
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File Attachments:
-------------------------------------------------------
Date: Tue 28 May 2013 01:36:17 AM GMT Name: Lake&RiverWater.patch Size: 6kB
By: sigurdfdragon
<http://gna.org/patch/download.php?file_id=18020>
-------------------------------------------------------
Date: Tue 28 May 2013 01:36:17 AM GMT Name:
New_[generator]_keys_logchange.patch Size: 688B By: sigurdfdragon
<http://gna.org/patch/download.php?file_id=18021>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?3925>
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