Follow-up Comment #9, bug #20853 (project wesnoth):
The patch fixes both bugs.
Unfortunately, it also affects the case where the scenario designer has
explicitly set gold=0 for a side in the scenario WML. On 1.10.x and 1.11.0
through 1.11.2 this was handled as one would expect -- the default of 100 was
only set when the gold= attribute was missing or set to the empty string.
Of course, with this patch it is possible again to just set a side's gold to
zero on a prestart event using the [modify_side] action and not have it reset
to 100 after reloading from a saved game, but if the former behavior I
mentioned above could be restored that would be nice.
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