URL:
  <http://gna.org/bugs/?20924>

                 Summary: MICRO_AI_GOTO parameter release_all_units_at_goal
corrupts saves
                 Project: Battle for Wesnoth
            Submitted by: natewr
            Submitted on: Fri Jun 21 14:15:19 2013
                Category: Bug
                Severity: 4 - Important
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.4
        Operating System: Win7

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Details:

When using MICRO_AI_GOTO, I have set the release_all_units_at_goal parameter
to yes. Once the unit reaches its goal, all subsequent saves are corrupt.

I've created a small demo example for reproducing corrupt saves. To test,
install the addon in the attached zip file. Load a localhost multiplayer game.
The AI side should move its unit to the castle tile on the right. All saves
before this are valid. All saves after are false.

To confirm it is the release_all_units_at_goal parameter, comment out line 79
of /add-ons/corrupt-save-test/scenarios/corrupt-save-test.cfg.



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File Attachments:


-------------------------------------------------------
Date: Fri Jun 21 14:15:19 2013  Name: corrupt_save_test.zip  Size: 2kB   By:
natewr
Small add-on to reproduce corrupted saves
<http://gna.org/bugs/download.php?file_id=18140>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?20924>

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