URL:
<http://gna.org/bugs/?20924>
Summary: MICRO_AI_GOTO parameter release_all_units_at_goal
corrupts saves
Project: Battle for Wesnoth
Submitted by: natewr
Submitted on: Fri Jun 21 14:15:19 2013
Category: Bug
Severity: 4 - Important
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.4
Operating System: Win7
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Details:
When using MICRO_AI_GOTO, I have set the release_all_units_at_goal parameter
to yes. Once the unit reaches its goal, all subsequent saves are corrupt.
I've created a small demo example for reproducing corrupt saves. To test,
install the addon in the attached zip file. Load a localhost multiplayer game.
The AI side should move its unit to the castle tile on the right. All saves
before this are valid. All saves after are false.
To confirm it is the release_all_units_at_goal parameter, comment out line 79
of /add-ons/corrupt-save-test/scenarios/corrupt-save-test.cfg.
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File Attachments:
-------------------------------------------------------
Date: Fri Jun 21 14:15:19 2013 Name: corrupt_save_test.zip Size: 2kB By:
natewr
Small add-on to reproduce corrupted saves
<http://gna.org/bugs/download.php?file_id=18140>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20924>
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