Update of bug #21118 (project wesnoth):
Severity: 3 - Normal => 5 - Blocker
Release: 1.11.6+dev =>
1.11.6+dev@83a92beb4550f2d220b05170490d8
Operating System: Windows 7 => Windows 7, xp
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Follow-up Comment #3:
Confirmed.
There is an out-of-range problem in multiplayer_create.cpp:378, "selected" is
-1. Quite possibly this causes whatever later errors and may not be noticable
on all systems. Tell thunderstruck.
++
> msvcp90d.dll!std::_Debug_message(const wchar_t * message=0x03170498,
> const
wchar_t * file=0x031704e0, unsigned int line=779) Zeile 24 C++
wesnoth.exe!std::vector<enum mp::level::TYPE,std::allocator<enum
mp::level::TYPE> >::operator[](unsigned int _Pos=4294967295) Zeile 779 + 0x17
Bytes C++
wesnoth.exe!mp::create::init_level_type_changed(unsigned int index=0)
Zeile
378 + 0x12 Bytes C++
wesnoth.exe!mp::create::create(game_display & disp={...}, const config &
cfg={...}, game_state & state={...}, mp::chat & c={...}, config &
gamelist={...}, bool local_players_only=true) Zeile 140 C++
wesnoth.exe!enter_create_mode(game_display & disp={...}, const config &
game_config={...}, game_state & state={...}, bool local_players_only=true)
Zeile 553 + 0x26 Bytes C++
wesnoth.exe!mp::start_local_game(game_display & disp={...}, const
config &
game_config={...}, game_state & state={...}) Zeile 750 + 0x13 Bytes C++
wesnoth.exe!game_controller::play_multiplayer() Zeile 849 + 0x3b Bytes
C++
wesnoth.exe!do_gameloop(int argc=2, char * * argv=0x0012feb0) Zeile
597 +
0x12 Bytes C++
wesnoth.exe!SDL_main(int argc=2, char * * argv=0x0012feb0) Zeile 695 +
0xd
Bytes C++
wesnoth.exe!_main() + 0xf5 Bytes C
wesnoth.exe!_WinMain@16() + 0xae Bytes C
wesnoth.exe!__tmainCRTStartup() Zeile 574 + 0x35 Bytes C
wesnoth.exe!WinMainCRTStartup() Zeile 399 C
kernel32.dll!7c817067()
--
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