Follow-up Comment #8, bug #18877 (project wesnoth):
There's an idea to replace the underlying_id with UUIDs. They would be
deterministically generated in a scenario, but no other playthrough is likely
to ever generate a collision. This wouldn't fix unstores from persistent
variables during the same playthrough of the campaign, but that's arguably the
author's fault. (and a different bug: you can already do this with regular
variables)
We can't really automate the "clear underlying_id" workaround, as persistent
variables have no knowledge of what they're holding.
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