URL:
  <http://gna.org/bugs/?21334>

                 Summary: AI passive when surrounded
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sat 07 Dec 2013 08:52:11 PM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.7
        Operating System: Linux

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Details:

In BfW 1.11.7, the AI gets passive if it is surrounded, and won't attack when
retaliation possible, no matter how feeble.

An example:

In first scenario of HttT (so, no UMC pollution), create a Yeti and give to
side 2. Surround on six sides with some crappy unit with melee attack, like a
bat. Leave the bats as side 1. End turn. Yeti does nothing. Next time, move
one of the bats. Now the Yeti will move, then attack.

If you had used a fire dragon instead of a yeti, the AI would have used
fireballs on the bats. If you had used something with ranged & melee attacks,
instead of bats, the AI dragon wouldn't do anything when surrounded.

http://forum.wesnoth.org/viewtopic.php?f=4&p=563821#p563821




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