URL:
<http://gna.org/bugs/?21334>
Summary: AI passive when surrounded
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sat 07 Dec 2013 08:52:11 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.7
Operating System: Linux
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Details:
In BfW 1.11.7, the AI gets passive if it is surrounded, and won't attack when
retaliation possible, no matter how feeble.
An example:
In first scenario of HttT (so, no UMC pollution), create a Yeti and give to
side 2. Surround on six sides with some crappy unit with melee attack, like a
bat. Leave the bats as side 1. End turn. Yeti does nothing. Next time, move
one of the bats. Now the Yeti will move, then attack.
If you had used a fire dragon instead of a yeti, the AI would have used
fireballs on the bats. If you had used something with ranged & melee attacks,
instead of bats, the AI dragon wouldn't do anything when surrounded.
http://forum.wesnoth.org/viewtopic.php?f=4&p=563821#p563821
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