URL:
<http://gna.org/bugs/?21397>
Summary: saving+reloading may cause a side's turn is not
initialized
Project: Battle for Wesnoth
Submitted by: slowthinker
Submitted on: Sun Dec 29 21:13:09 2013
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10.7
Operating System: Windows XP
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Details:
It happens in a multiplayer and may be reproduced this way:
1. Create a 2-player multiplayer game
2. During a turn of player1, player2 pauses the game by invoking any dialog
3. player1 ends his turn and saves the game.
4. After the game is reloaded, it is the beginning of player2's turn, but his
units have no movement and no income was added to his gold.
related thread: http://forums.wesnoth.org/viewtopic.php?f=4&t=34729&p=564824
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