Update of patch #2759 (project wesnoth):

                  Status:                 Wont Do => Done                   
             Assigned to:                    None => shadowmaster           
             Open/Closed:                  Closed => Open                   

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Follow-up Comment #2:

It was already possible to enable markup for GUI2 widgets in Lua by overriding
their canvas configuration through clever use of wesnoth.set_dialog_canvas:


wesnoth.set_dialog_canvas(1, { T.text {
                x = "0",
                y = "0",
                w = "(text_width)",
                h = "(text_height)",
                font_size = 14,
                color = "221, 221, 221, 255",
                text = "(text)",
                text_markup = true,
        } }, "message")


Since this patch has a lower maintenance cost than the rest of the Lua
functions for GUI2 and provides a cleaner form to achieve the same task as the
snippet above, it may as well be mainlined.

Therefore, this is now *done* in commit
cc75d12088b3a074348d90b2075e9abcfc6edbb0
<https://github.com/wesnoth/wesnoth-old/commit/cc75d12088b3a074348d90b2075e9abcfc6edbb0>
for version 1.11.9.

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