Follow-up Comment #1, bug #21643 (project wesnoth):
Oh, right. I forgot about this. The problem is partly in the code and partly
in that Wesnoth does not have an image for a clear hex surrounded by fog. I
had put off fixing (or is it just improving?) this earlier because that image
was missing.
If someone wants to spur the process along:
data/core/images/terrain/fog
and probably call the image fog-all.png. Maybe fill in some other missing
combinations while that someone is at it? (Probably the six fog-on-five-sides
images and the four missing fog-on-four-contiguous-sides images, but I have
not checked to see how those cases currently look.) Possibly also make some
shroud images in data/core/images/terrain/void? (Removing shroud from a single
hex works, but it's barely noticeable.)
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