Follow-up Comment #1, bug #21285 (project wesnoth): Poking around in the source, it seems there's a couple places you might try to add something like this but also a couple issues.
One place is in src/playcontroller.cpp: https://github.com/wesnoth/wesnoth-old/blob/master/src/play_controller.cpp#L510 I'm not sure if that's the best idea. A different place is in the undo-stack code, maybe here: https://github.com/wesnoth/wesnoth-old/blob/master/src/actions/undo.cpp#L559 However it raises some issues. What will you do if the user then "redoes" the action? As I understand this doesn't quite play out the same as performing the action. Do you also want a "redo" event? The comments in the source code in undo.cpp seem to suggest that maybe you should disallow undo in the case you have in mind. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21285> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
