Follow-up Comment #2, bug #21372 (project wesnoth):
This can be traced to 7e46df919167c6906d7a782b8f77104444cdee5a, when
mouse_handler::select_hex() was changed so that
selected_hex_ = hex;
became
if (selected_hex_ == hex)
selected_hex_ = map_location::null_location;
else
selected_hex_ = hex;
This change suited the new control scheme just fine (as far as responding to
clicks goes), but it wreaks havoc with the uses of mouse_handler::select_hex()
that existed before that particular commit. I tried a quick fix, but other
things broke. I'll work on a more involved fix unless fendrin comes up with
something.
In the meantime, a workaround is to mouse over the unit that had moved, then
hit 't'.
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