URL:
<http://gna.org/bugs/?21759>
Summary: timer refreshed too often when time runs out
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wed Mar 5 17:44:35 2014
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.11+dev
Operating System: All
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Details:
When time runs out the timer bonus is given two times; even worse when there's
still a random number coming from the server, timer bonus is given but the
turn is not ended.
Can be fixed by removing lines 244-250 of playmp_controller.cpp
That code is duplicate of some code (after_human_turn, line 391, called by
playsingle_controller.cpp line 677) that will be run if the turn ends in any
way (unless player type changed, but I guess timer is not interesting at all
in this case).
Duthlet
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<http://gna.org/bugs/?21759>
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