URL:
<http://gna.org/bugs/?21804>
Summary: unexpected death animation
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Sun 16 Mar 2014 08:14:09 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.11+dev
Operating System: any
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Details:
insert the following code into mp scenario 2p_Hamlets.cfg:
++
[event]
name=turn 1
{UNIT 2 Troll 10 5 (hitpoints,id=0,kill_me)}
[set_menu_item]
id=kill
description=_"kill"
[command]
[kill]
id=kill_me
fire_event=yes
animate=yes
[/kill]
[/command]
[/set_menu_item]
[/event]
[event]
name=last breath
[filter]
id=kill_me
[/filter]
[kill]
id=$unit.id
animate=yes
[/kill]
{UNIT 1 Troll $x1 $y1 (id=should_live)}
[message]
id=should_live
message=_"I should live!"
[/message]
[/event]
--
Start a game and click the right-click menu added above. This first kills
kill_me and plays according animation, but also plays the animation a second
time for should_live. should_live is still alive although not visible
afterwards (present in the unit_map as shown by :inspect), he's just not
displayed until clicking his location.
Note that it doesn't happen if kill_me is killed by an attack of the near
leader.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21804>
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