Update of bug #18829 (project wesnoth):

                  Status:                    None => Ready For Test         
             Assigned to:                    None => involution             

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Follow-up Comment #2:

Proposed Fix is here:

https://github.com/wesnoth/wesnoth/commit/736ceaa6c7e81882c9c5b2e932307b1f1ecb3bfd

Also see subsequent commits 
https://github.com/wesnoth/wesnoth/commit/b854aab437f157eea642131b882a4987a95c5b6b

https://github.com/wesnoth/wesnoth/commit/2430b491df804700aecc4a43eab3aac3c2a17d56

which make other parts of the code base behave as well with "network_ai" as
they do with "ai".

At this point, controller type "ai" should only be used in the level code for
the start of a scenario. It should be translated, in play_campaign.cpp, into
either "human_ai" or "network_ai", and whenever controller types change in
scenario, the server will inform the clients either of "human_ai" or
"network_ai". 

Going forward if you see controller type "ai" at any point during an mp game,
I consider that a bug, please report it.

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Reply to this item at:

  <http://gna.org/bugs/?18829>

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