Update of bug #18829 (project wesnoth):
Status: None => Ready For Test
Assigned to: None => involution
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Follow-up Comment #2:
Proposed Fix is here:
https://github.com/wesnoth/wesnoth/commit/736ceaa6c7e81882c9c5b2e932307b1f1ecb3bfd
Also see subsequent commits
https://github.com/wesnoth/wesnoth/commit/b854aab437f157eea642131b882a4987a95c5b6b
https://github.com/wesnoth/wesnoth/commit/2430b491df804700aecc4a43eab3aac3c2a17d56
which make other parts of the code base behave as well with "network_ai" as
they do with "ai".
At this point, controller type "ai" should only be used in the level code for
the start of a scenario. It should be translated, in play_campaign.cpp, into
either "human_ai" or "network_ai", and whenever controller types change in
scenario, the server will inform the clients either of "human_ai" or
"network_ai".
Going forward if you see controller type "ai" at any point during an mp game,
I consider that a bug, please report it.
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Reply to this item at:
<http://gna.org/bugs/?18829>
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