Update of bug #21933 (project wesnoth):
Status: Need Info => Invalid
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Follow-up Comment #3:
I tested again and i could even reproduce this with the 1.11.8 version. So
this is most likeley a bug in your wml/lua
i marked this bug as invalid.
if you still think this is a bug in wesnoth you should offer a simpler
scenario to inspect.
a general rule is, that you should never read/write wml variables/other
gamestate in a preload event/on_load unless you write/read them also during a
on_save&victory. Ofc there are exceptions.
Note that on_load currently doesnt work in mp, so the currently best method to
keep lua variables persitent if you dont want to use set_wml_var_metatable, is
to read your lua variables in preload, and save them in on_save and in victory
events.
s/prealod/preload in the post before.
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