URL: <http://gna.org/bugs/?21962>
Summary: replays of reloaded sp games broken. Project: Battle for Wesnoth Submitted by: gfgtdf Submitted on: Mi 23 Apr 2014 17:23:44 UTC Category: Bug Severity: 5 - Blocker Priority: 5 - Normal Item Group: None of the others Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.11.11 Operating System: win7 _______________________________________________________ Details: When i save a reloaded game (in sp!), it seems like all the variables form the current [snapshot] are tranferred back to the [replay_start]. I suppose this happends during reloading the game but i'm not 100% sure. I was able to reproduce this with 1.11.11 and with 1.11.13. The result is, that the vriables of [replay_start] are wrong which results in OOS in scenarios that use variables. I tested this in sp only. Since it breaks nearly every replays of UMC content i marked this as Blocker. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21962> _______________________________________________ Nachricht gesendet von/durch Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs