URL:
<http://gna.org/bugs/?21962>
Summary: replays of reloaded sp games broken.
Project: Battle for Wesnoth
Submitted by: gfgtdf
Submitted on: Mi 23 Apr 2014 17:23:44 UTC
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.11
Operating System: win7
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Details:
When i save a reloaded game (in sp!), it seems like all the variables form the
current [snapshot] are tranferred back to the [replay_start].
I suppose this happends during reloading the game but i'm not 100% sure. I was
able to reproduce this with 1.11.11 and with 1.11.13.
The result is, that the vriables of [replay_start] are wrong which results in
OOS in scenarios that use variables.
I tested this in sp only. Since it breaks nearly every replays of UMC content
i marked this as Blocker.
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<http://gna.org/bugs/?21962>
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