URL:
<http://gna.org/bugs/?21965>
Summary: mp server has trouble with "local player" option in
campaigns
Project: Battle for Wesnoth
Submitted by: involution
Submitted on: Thu 24 Apr 2014 01:05:19 AM UTC
Category: Bug
Severity: 2 - Minor
Priority: 3 - Low
Item Group: Multiplayer
Status: Postponed
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.13
Operating System: Linux Mint 16
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Details:
gfgtdf pointed out that the mp server reports errors with controller types
when transitioning scenarios, if the host has some sides controlled by a
"local" player. (Note that the bug only affects the use of "local" sides when
in a networked context.)
This can be reproduced easily using LoW inserting at Chapter 3. When finishing
the level, the server reports "Side 7 had no controller! ..." on making the
transition.
AFAICT the problem is that game:update_sides_data() doesn't have any special
handling for these sides, nor any obvious way to create it. (We could
specially handle player name "Anonymous local player", but not if this is
internationalized...)
We discussed on irc, and it was agreed to postpone this. Some reasons are
- The fix is most likely server side and could happen after 1.12.0
- This probably didn't work properly in 1.10 and no one seems to have
complained.
- Most likely that's because there are workarounds, like using two clients, or
assigning the "local" sides to the host's control.
See top of:
http://www.wesnoth.org/irclogs/2014/04/%23wesnoth-dev.2014-04-24.log
_______________________________________________________
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