URL:
<http://gna.org/bugs/?22044>
Summary: All clients drop after LoW Battle of the Book
cutscene
Project: Battle for Wesnoth
Submitted by: involution
Submitted on: Fri 16 May 2014 04:04:49 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.14
Operating System: Linux Mint 16
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Details:
In the cutscene scenario immediately after the battle of the book (in which
Landar discusses invisibility philter), all clients drop (are kicked?) and go
to title screen when scenario ends.
The host also leaves with "the game cannot continue".
Here's some console log from a client that dropped:
20140516 00:00:34 debug network: in send_data()...
20140516 00:00:34 info network: SENDING to: 1: [info]
condition = game over
result = victory
type = termination
[/info]
20140516 00:00:34 debug network: queuing data...
20140516 00:00:34 debug network: thread found a buffer...
20140516 00:00:34 debug network: thread found a buffer...
20140516 00:00:34 debug network: RECEIVED from: 1: [leave_game]
[/leave_game]
20140516 00:00:34 info network: sending leave_game
20140516 00:00:34 debug network: in send_data()...
20140516 00:00:34 debug network: sockets: 1
20140516 00:00:34 debug network: server socket: 0
current socket: 1
20140516 00:00:34 debug network: in send_data()...
20140516 00:00:34 info network: SENDING to: 1: [leave_game]
[/leave_game]
20140516 00:00:34 debug network: queuing data...
20140516 00:00:34 info network: sent leave_game
20140516 00:00:34 debug network: thread found a buffer...
20140516 00:00:34 debug20140516 00:00:34 debug network: worker thread
exiting...
network: waiting for thread 624097024 to exit...
20140516 00:00:34 debug network: thread exited...
20140516 00:00:34 debug network: exiting manager::~manager()
20140516 00:00:34 error network: caught network::error
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