URL:
  <http://gna.org/bugs/?22205>

                 Summary: enter_hex and exit_hex events keep units from moving
                 Project: Battle for Wesnoth
            Submitted by: beetlenaut
            Submitted on: Sun 15 Jun 2014 01:31:39 PM PDT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.15
        Operating System: Linux

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Details:

If there is an event with name=exit_hex in a scenario file, units can't move
in that scenario. There don't need to be any actions in the event; just the
name= line is enough. If you select a unit, then click on a hex it can reach,
the unit is immediately deselected without having moved. Using an event with
name=enter_hex is different in that the selected unit moves one hex and is not
deselected afterwards, but it seems unlikely to be two separate bugs. This
affects AI units as well.




    _______________________________________________________

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