Update of bug #22162 (project wesnoth):
Assigned to: None => thunderstruck
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Follow-up Comment #2:
I think the no_recruit part of this bug is from a flag of team used only
internally by the FLG manager:
$ grep "no_recruit" -r src/
src/flg_manager.hpp: const bool has_no_recruits_;
src/flg_manager.cpp: has_no_recruits_(
src/flg_manager.cpp: side_["no_recruit"].to_bool()) &&
src/flg_manager.cpp: has_no_recruits_) {
src/flg_manager.cpp: if ((!side_["faction"].empty() || !has_no_recruits_) &&
faction_lock_) {
src/flg_manager.cpp: if (!has_no_recruits_) {
src/multiplayer_connect_engine.cpp: res["no_recruit"] = true;
I don't know what the purpose of this attribute is, but I think either it
should be added to team.cpp in this list:
https://github.com/wesnoth/wesnoth/blob/master/src/team.cpp#L54
and perhaps made accessible to WML / savefiles, or it should be stripped out
of the team config when the mp connect finishes. These little warnings are
somewhat distracting if you are trying to debug something.
I don't know about the persistence part but I'd like to assign this part to
thunderstruck if that's okay.
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