Follow-up Comment #3, bug #16582 (project wesnoth):
unstore_unit triggeres an advancement dialog if the unit has enough xp. You
can give a unit xp, unstore it and then reset the original xp.
Maybe you can make the advancement unit advancement dialog with gui2
(wesnoth.show_dialog lua function)? I think the current unit advacement dialog
uses gui1 but if someday we convert it to gui2 you could maybe copy it from
the data/gui/ folder.
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