URL:
  <http://gna.org/bugs/?22486>

                 Summary: scenario_define doesnt work with random map
generation
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Sa 16 Aug 2014 18:57:29 UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13.0-dev
        Operating System: win7

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Details:

the reason is, that we don't want to reload the scenario because we might get
a diffferent scenario generated.

a solution is to allow passing random seed to all of the random generators
(default, cave, yamg) so the we can regenerate the same scenario after
reoading.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?22486>

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