URL:
<http://gna.org/bugs/?22486>
Summary: scenario_define doesnt work with random map
generation
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sa 16 Aug 2014 18:57:29 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13.0-dev
Operating System: win7
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Details:
the reason is, that we don't want to reload the scenario because we might get
a diffferent scenario generated.
a solution is to allow passing random seed to all of the random generators
(default, cave, yamg) so the we can regenerate the same scenario after
reoading.
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Reply to this item at:
<http://gna.org/bugs/?22486>
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