URL:
<http://gna.org/bugs/?22527>
Summary: planning mode issue when attacked by AI
Project: Battle for Wesnoth
Submitted by: mork
Submitted on: Di 26 Aug 2014 18:04:39 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.16
Operating System: debian jessie
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Details:
this is another problem in planning mode (cf. #22526):
The game gets stuck in the AI turn when
- there was a move planned for more than the current turn for one unit
- an AI unit attacks at the first stop position
- only the first hit is animated, pointer remains as hourglass
I could reproduce the issue in another scenario. A save-file is added together
with the stderr and a screenshot. The save-file contains detailed descriptions
as labels, since planned moves apparently are not stored.
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File Attachments:
-------------------------------------------------------
Date: Di 26 Aug 2014 18:04:39 UTC Name:
TSG-Born_to_the_Banner_Turn_2_-_1.11.16_bug2_planning_mode.gz Size: 17kB
By: mork
<http://gna.org/bugs/download.php?file_id=21900>
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Date: Di 26 Aug 2014 18:04:39 UTC Name: stderr_bug2.txt Size: 700B By:
mork
<http://gna.org/bugs/download.php?file_id=21901>
-------------------------------------------------------
Date: Di 26 Aug 2014 18:04:39 UTC Name: planning_mode_2.jpg Size: 62kB By:
mork
<http://gna.org/bugs/download.php?file_id=21902>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?22527>
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