URL:
  <http://gna.org/bugs/?22527>

                 Summary: planning mode issue when attacked by AI
                 Project: Battle for Wesnoth
            Submitted by: mork
            Submitted on: Di 26 Aug 2014 18:04:39 UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.16
        Operating System: debian jessie

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Details:

this is another problem in planning mode (cf. #22526):
The game gets stuck in the AI turn when
- there was a move planned for more than the current turn for one unit
- an AI unit attacks at the first stop position
- only the first hit is animated, pointer remains as hourglass

I could reproduce the issue in another scenario. A save-file is added together
with the stderr and a screenshot. The save-file contains detailed descriptions
as labels, since planned moves apparently are not stored.



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File Attachments:


-------------------------------------------------------
Date: Di 26 Aug 2014 18:04:39 UTC  Name:
TSG-Born_to_the_Banner_Turn_2_-_1.11.16_bug2_planning_mode.gz  Size: 17kB  
By: mork

<http://gna.org/bugs/download.php?file_id=21900>
-------------------------------------------------------
Date: Di 26 Aug 2014 18:04:39 UTC  Name: stderr_bug2.txt  Size: 700B   By:
mork

<http://gna.org/bugs/download.php?file_id=21901>
-------------------------------------------------------
Date: Di 26 Aug 2014 18:04:39 UTC  Name: planning_mode_2.jpg  Size: 62kB   By:
mork

<http://gna.org/bugs/download.php?file_id=21902>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?22527>

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