Update of bug #22544 (project wesnoth):

                  Status:                    None => Confirmed              
             Assigned to:                    None => shadowmaster           
                 Summary: sprites placed as images in scenarios not being
darkened correctly => Halo sprites in 2p - Aethermaw are rendered on top of
fog

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Follow-up Comment #2:

Changed the bug summary to something a bit more specific.

Aethermaw uses a few halos for sprites that don't fit in the 72x72 hex mask,
to work around this limitation in [item] and terrain rendering. What we could
do is replace those halos with multihex terrain graphics rules so that they
are overlaid by fog correctly.

I'll look into it later.

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Reply to this item at:

  <http://gna.org/bugs/?22544>

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