Update of bug #22544 (project wesnoth):
Status: None => Confirmed
Assigned to: None => shadowmaster
Summary: sprites placed as images in scenarios not being
darkened correctly => Halo sprites in 2p - Aethermaw are rendered on top of
fog
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Follow-up Comment #2:
Changed the bug summary to something a bit more specific.
Aethermaw uses a few halos for sprites that don't fit in the 72x72 hex mask,
to work around this limitation in [item] and terrain rendering. What we could
do is replace those halos with multihex terrain graphics rules so that they
are overlaid by fog correctly.
I'll look into it later.
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