Update of bug #16820 (project wesnoth):
Status: None => Fixed
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Follow-up Comment #4:
[kill]
side,canrecruit=1,yes
fire_event=yes
[/kill]
Does (and should) not invoke the end of the scenario becasue in the same event
(or rather in the same user action (here:'move')) the WML might give the sides
the units back s that they have leaders at the end of the move. If you want to
make sure to invoke a victory/defeat use [endlevel].
The code has been changed to perform a check_victory after every user action
(especialy after every move) so the case posted in the first post will now
lead to a defeat immidiately unless there are some other moveto events which
do other stuff to prevent it.
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