Update of bug #16820 (project wesnoth):

                  Status:                    None => Fixed                  

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Follow-up Comment #4:


        [kill]
            side,canrecruit=1,yes
            fire_event=yes
        [/kill]

Does (and should) not invoke the end of the scenario becasue in the same event
(or rather in the same user action (here:'move')) the WML might give the sides
the units back s that they have leaders at the end of the move. If you want to
make sure to invoke a victory/defeat use [endlevel].

The code has been changed to perform a check_victory after every user action
(especialy after every move) so the case posted in the first post will now
lead to a defeat immidiately unless there are some other moveto events which
do other stuff to prevent it.

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Reply to this item at:

  <http://gna.org/bugs/?16820>

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