URL:
<http://gna.org/bugs/?23028>
Summary: wesnothd::game::is_on_team bugged,
Project: Battle for Wesnoth
Submitted by: gfgtdf
Submitted on: Fr 05 Dez 2014 22:07:00 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12, 1.13
Operating System:
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Details:
the function wesnothd::game::is_on_team is incomplete in multiple ways:
1) it makes it decision based on the serversided level_, which might be
outdated if wml changes [side]team_name=.
2) it doesn't handle teams correctly, it checks for equivalence if "team_name"
but team_name can be a comma seperated list and 2 sides are allies if they
have at least one element in common.
I think the best fix is to move as much of this code to the client as
possible.
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Reply to this item at:
<http://gna.org/bugs/?23028>
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