URL:
<http://gna.org/bugs/?23053>
Summary: EI: Captured ignores difficulty levels
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Wed 10 Dec 2014 06:34:02 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12.0
Operating System: winxp
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Details:
While the new version of this scenario is a definite improvement, the only
difference between easy and hard appears to be 20 gold for the enemy.
Meanwhile, the majority of the challenge is provided by WML-generated units
that aren't adjusted for difficulty.
I'd say the current scenario is close to hard difficulty level; normal could
be reduced a little, and easy a lot.
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