URL:
<http://gna.org/bugs/?23084>
Summary: AI fails to attack unit with high XP
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 15 Dec 2014 05:18:18 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12.0
Operating System: winxp
_______________________________________________________
Details:
The AI fails to attack units with high XP (e.g. next_lev - 1) unless there is
a possibility of killing the unit in one attack. These units can be exploited
to wade through enemy forces or hold key positions without risk. A proper
response would be to level the unit with a weak attack, then kill it with
normal attacks. Just ignoring XP in AI attack calculations, while sub-optimal,
would at least prevent the player from exploiting the AI.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23084>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs