URL:
<http://gna.org/bugs/?23086>
Summary: AI won't attack with injured units, or heal in
villages unless reachable in a single turn
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mon 15 Dec 2014 05:30:55 PM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12.0
Operating System: winxp
_______________________________________________________
Details:
The AI doesn't attack with severely injured units (even if the enemy unit
cannot retaliate). It also doesn't appear to plan moving injured units to a
village unless they can reach the village in a single turn. Slower units tend
to stand around and get slaughtered, when attacking enemy units or even making
an attempt to heal would be preferential.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23086>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs