URL:
  <http://gna.org/bugs/?23086>

                 Summary: AI won't attack with injured units, or heal in
villages unless reachable in a single turn
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Mon 15 Dec 2014 05:30:55 PM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.12.0
        Operating System: winxp

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Details:

The AI doesn't attack with severely injured units (even if the enemy unit
cannot retaliate). It also doesn't appear to plan moving injured units to a
village unless they can reach the village in a single turn. Slower units tend
to stand around and get slaughtered, when attacking enemy units or even making
an attempt to heal would be preferential.




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  <http://gna.org/bugs/?23086>

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