URL:
<http://gna.org/bugs/?23113>
Summary: Unit specific animations no longer play
Project: Battle for Wesnoth
Submitted by: coffee
Submitted on: Fri 26 Dec 2014 06:39:05 PM ACDT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Units
Status: None
Privacy: Public
Assigned to: involution
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13.0+dev
Operating System: Ubuntu
_______________________________________________________
Details:
Since commit 6603de667b464d6f6bea04fa07dd25ac8493bc39 unit specific animations
don't work. An example would be in the tutorial, Delfador has a 'new
animation' set that doesn't play when summoning the quintain. This looks to be
because the animations from this commit are not set for units individually,
but for unit types.
*see 'for' statement in unit_animation*
unit_animation_component::choose_animation).
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23113>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs