Follow-up Comment #2, bug #23065 (project wesnoth):
It seems that this broke one thing: the simple scenario-level [music] tags
(that is, ones with only a name= supplied) used for example by macros such as
INTRO_AND_SCENARIO_MUSIC. Previously, the track would immediately start
playing in the story screen, but now it first waits for the current track to
finish (which, if starting a campaign, will be main_menu.ogg).
This should be reproducible in the first story screen of most campaigns; for
example AOI, LoW, EI.
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