URL:
  <http://gna.org/bugs/?23291>

                 Summary: {TRAIT_... mistakes in addon affect a gameplay
outside this addon
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Втр 17 Фев 2015 19:32:56
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.12.1
        Operating System: OS X 10.10.1

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Details:

My era - Default Complete Era - is based on default era, and has inherited a
lot of wesnoth core files with small changes - including units.cfg
Inside this file, under "# subfolders for units" block listing various
folders, there was a code:

        #traits that are common to all races and units
        {TRAIT_STRONG}
        {TRAIT_QUICK}
        {TRAIT_INTELLIGENT}
        {TRAIT_RESILIENT}

Because these lines were not only in data/core/units.cfg , but also in
units.cfg of my addon, I had two serious problems:
1) Double unit traits, while playing in eras from my add-on ("quick,quick",
"strong,strong", etc)
2) Even when I played in default era with other people, there were a lot of
OOS (out-of-sync) errors between me and other players.
These errors were caused by different traits of units in their "picture of
game" and mine; probably because those traits from my addon got added to a
common traits pool,
despite I haven't been using my add-on at this time!

After I removed these "{TRAIT_...}" lines from units.cfg of my addon, these
two problems have disappeared

"1)" - is not a Wesnoth bug, its my problem
However, "2)" - mistakes in addon should not affect a gameplay outside this
addon - so there is a bug here





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