URL:
<http://gna.org/bugs/?23291>
Summary: {TRAIT_... mistakes in addon affect a gameplay
outside this addon
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Втр 17 Фев 2015 19:32:56
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12.1
Operating System: OS X 10.10.1
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Details:
My era - Default Complete Era - is based on default era, and has inherited a
lot of wesnoth core files with small changes - including units.cfg
Inside this file, under "# subfolders for units" block listing various
folders, there was a code:
#traits that are common to all races and units
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
Because these lines were not only in data/core/units.cfg , but also in
units.cfg of my addon, I had two serious problems:
1) Double unit traits, while playing in eras from my add-on ("quick,quick",
"strong,strong", etc)
2) Even when I played in default era with other people, there were a lot of
OOS (out-of-sync) errors between me and other players.
These errors were caused by different traits of units in their "picture of
game" and mine; probably because those traits from my addon got added to a
common traits pool,
despite I haven't been using my add-on at this time!
After I removed these "{TRAIT_...}" lines from units.cfg of my addon, these
two problems have disappeared
"1)" - is not a Wesnoth bug, its my problem
However, "2)" - mistakes in addon should not affect a gameplay outside this
addon - so there is a bug here
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<http://gna.org/bugs/?23291>
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