Update of bug #23338 (project wesnoth):
Assigned to: None => gfgtdf
Summary: Game quit during sart ignored => Game quit during
start ignored
_______________________________________________________
Follow-up Comment #1:
This is caused by my latest refactor of end_level_exception.
The reason why i didnt fix it yet is that i cannot decide how to do it. There
are basicly 2 options:
1) Exclude the 'quit game' exceptions from the playsingle controller signaling
construct (which would then only handle the regular vicroy/defeat
end_level_exceptions) so 'quit game' exceptions would follow more or less the
same path as load game exceptions
2) Add some code to remember whether the start event fires an quit
end_level_exception
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23338>
_______________________________________________
Nachricht gesendet von/durch Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs