URL:
<http://gna.org/bugs/?23349>
Summary: [end_turn] bugged inetworked mp
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mi 04 Mär 2015 14:09:51 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13-dev
Operating System:
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Details:
when [end_turn] is used in networked mp it may cause the turn on the
remoteclient before he recieves the [end_turn] in the replay.
The problem is, that there are actually 2 phases in the [end_turn] process:
First an end_level is issued by eigher wml or players this sets the end_turn_
variable of playsingle_controller to true.
Then this variable is then used to add an [end_turn] which issues teh synced
turn end, which then ends the turn.
Currently it can happen that a client uses end_turn_ to end a remote turn.
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Reply to this item at:
<http://gna.org/bugs/?23349>
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