URL:
  <http://gna.org/bugs/?23518>

                 Summary: Objectives displayed before scrolling to leader and
playing sound effcts
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Tue 21 Apr 2015 06:11:02 AM CLST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13.0, 1.13.0+dev
        Operating System: Any

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Details:

In Wesnoth 1.13.0, the player's objectives display before scrolling to the
side's leader and playing the turn bell and ToD sounds, instead of after like
in every previous version.

Steps to reproduce:
* Start a mainline campaign (I used The Hammer of Thursagan for testing since
its first scenario uses extremely trivial WML).
* Advance/skip any starting dialog sequences to get to the objectives screen.
* Compare results to 1.12.2.

gfgtdf partially fixed this in this commit <http://git.io/vvpD5>, but the turn
bell still plays after the objectives display, which may be an issue since
some people normally use the turn bell as a cue in case they have switched to
another window while waiting for their turn to start, esp. in MP games.




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