Follow-up Comment #5, bug #21198 (project wesnoth):

A possibe way to fix this would be to remember the last 'define set' and
reload it the next time when wesnoth is started. This means that when the game
was closed from a multiplayer screen then the next time wesnoth is started the
game config will be loaded with MULTIPLAYER defined and no additional reload
on opening multiplayer will happen.

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Reply to this item at:

  <http://gna.org/bugs/?21198>

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