URL:
  <http://gna.org/bugs/?23720>

                 Summary: AI units with 0/0 moves will not attack adjacent
enemies
                 Project: Battle for Wesnoth
            Submitted by: vultraz
            Submitted on: Tue 28 Jul 2015 08:32:02 AM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Artificial Intelligence
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13.1+dev
        Operating System: Windows 8.1

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Details:

If you set a unit type's movement= to 0, or set max_moves to 0 when creating a
unit, that unit will not attack enemies even if it is adjacent to them.




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Reply to this item at:

  <http://gna.org/bugs/?23720>

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