URL:
<http://gna.org/bugs/?23720>
Summary: AI units with 0/0 moves will not attack adjacent
enemies
Project: Battle for Wesnoth
Submitted by: vultraz
Submitted on: Tue 28 Jul 2015 08:32:02 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13.1+dev
Operating System: Windows 8.1
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Details:
If you set a unit type's movement= to 0, or set max_moves to 0 when creating a
unit, that unit will not attack enemies even if it is adjacent to them.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23720>
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