URL: <http://gna.org/bugs/?23720>
Summary: AI units with 0/0 moves will not attack adjacent enemies Project: Battle for Wesnoth Submitted by: vultraz Submitted on: Tue 28 Jul 2015 08:32:02 AM UTC Category: Bug Severity: 3 - Normal Priority: 5 - Normal Item Group: Artificial Intelligence Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: 1.13.1+dev Operating System: Windows 8.1 _______________________________________________________ Details: If you set a unit type's movement= to 0, or set max_moves to 0 when creating a unit, that unit will not attack enemies even if it is adjacent to them. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?23720> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs