URL:
  <http://gna.org/bugs/?23749>

                 Summary: Illuminates not working as advertised
                 Project: Battle for Wesnoth
            Submitted by: bob_the_mighty
            Submitted on: Tue 04 Aug 2015 03:10:54 UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.12
        Operating System: Windows 7

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Details:

Some of the keys in the illuminates ability seem to be broken. I have an
ability which is meant to change the TOD for the unit with the ability and no
one else. Both affect_allies=no and affect_enemies=no do not produce the
desired effect. Nor does putting in a impassable filter. All adjacent units
are affected. Here's my code.

#define ABILITY_BRIGHTENS
[illuminates]
        id=brightens
        value=10
        max_value=25
        cumulative=no
        name= _ "brightens"
        female_name= _ "female^brightens"
        description= _ "If this unit is lawful it will fight with a +10% damage 
bonus
at dusk and dawn, and a only -15% penalty at night. Units on adjacent hexes
are not affected."
        affect_self=yes
        affect_allies=no
        affect_enemies=no
        [affect_adjacent]
                [filter]
                        ability=this_is_to_stop_anyone_else_being_affected
                [/filter]
        [/affect_adjacent]
[/illuminates]
#enddef




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