Follow-up Comment #4, bug #20193 (project wesnoth):
SDL2 build might not be fully ready yet, but I'm guessing this one is fixed
when it is? Building with SDL2, full-screen mode seems to always run at my
monitor's native resolution regardless of what I have set in my preferences
file. Building with SDL1.2, I get a scaled image in full-screen mode when
preferences is set to something less than the native resolution. Only when
preferences is set to something greater than the native resolution does the
game appear to not start at all (presumably crashes before a window is even
generated), and the stderr.txt exhibits what peterdes describes.
The above is from testing in Windows 7.
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