Update of bug #24667 (project wesnoth):
Status: None => Postponed
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Follow-up Comment #2:
Temporarily redisabled blurring pending further debugging. Some of this might
be fixed in the renderpath-redo branch.
https://github.com/wesnoth/wesnoth/commit/f5fbb3872a4d58e85029ad703ad733f93b652947
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