URL:
  <http://gna.org/bugs/?25043>

                 Summary: HP loss when changing 'movement cost' for a turn
with an object
                 Project: Battle for Wesnoth
            Submitted by: skeptical_troll
            Submitted on: Wed 07 Sep 2016 11:24:17 AM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.12.2
        Operating System: Ubuntu 14.04

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Details:

the following  code causes units that picked the item to lose few HP when the
effect wears off. Other strange effects occurs, like AMLAed units getting
fully healed regardless of their started HP. Tested in wesnoth 1.12.2
[code]
      {PICKUPPABLE_ITEM test_ring 10 7  race=khalifate items/ring-red.png
      ( _ "This ring gives improved movement in caves to the bearer" )
      ( _ "Cave agility ring^Take it")
      ( _ "Cave agility ring^Leave it")
      ( _ "This is one of those rings that improves movement in caves. We
dwarves are already agile enough on caves. This is definitely better for
clumsy humans.")(
      [object]
   image=items/ring-red.png
   name= _ "Cave agility ring"
   description= _ "This ring gives improved movement in caves."
   duration=turn
   [effect]
     apply_to=movement_costs 
     replace=yes
     [movement_costs]
       cave=1
     [/movement_costs]
   [/effect]   
      [/object]
      )} 
[/code]




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  <http://gna.org/bugs/?25043>

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