Update of bug #22206 (project wesnoth):

                  Status:                    None => Fixed                  
             Assigned to:                    None => mattsc                 


Follow-up Comment #2:

This should be fixed for 1.13.6 in two commits.  Commit 0452848966
<https://github.com/wesnoth/wesnoth/commit/0452848966> makes the moves/reaches
found and displayed by the pathfinding code consistent with the actual
possible moves, eliminating the surprise stop for the player and AI.

Commit 692109f3bb <https://github.com/wesnoth/wesnoth/commit/692109f3bb> adds
an option to the tunnel tag to trigger own/allied units action as tunnel exit
blockers on and off.  The default behavior remains as it was (they do block
the tunnel) for backward compatibility reasons.


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