Update of bug #22206 (project wesnoth):
Status: None => Fixed
Assigned to: None => mattsc
Follow-up Comment #2:
This should be fixed for 1.13.6 in two commits. Commit 0452848966
<https://github.com/wesnoth/wesnoth/commit/0452848966> makes the moves/reaches
found and displayed by the pathfinding code consistent with the actual
possible moves, eliminating the surprise stop for the player and AI.
Commit 692109f3bb <https://github.com/wesnoth/wesnoth/commit/692109f3bb> adds
an option to the tunnel tag to trigger own/allied units action as tunnel exit
blockers on and off. The default behavior remains as it was (they do block
the tunnel) for backward compatibility reasons.
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