Update of bug #25100 (project wesnoth):
Status: None => Confirmed
Release: git => 1.13.5+dev
Operating System: linux => All
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Follow-up Comment #1:
I'm not sure why but it looks like there's only one team being defined for
this particular scenario, hence the crash. This isn't an issue with 1.12.x
wesnoth.exe!gui2::tmenu_button::set_values(const
std::vector<config,std::allocator<config> > & values, int selected) Line
169 C++
wesnoth.exe!gui2::tmp_staging::pre_show(gui2::twindow & window) Line 180
C++
wesnoth.exe!gui2::tdialog::show(CVideo & video, const unsigned int
auto_close_time) Line 64 C++
wesnoth.exe!enter_connect_mode(CVideo & video, const config & game_config,
saved_game & state, twesnothd_connection * wesnothd_connection, lobby_info &
li, bool local_players_only) Line 483 C++
wesnoth.exe!enter_create_mode(CVideo & video, const config & game_config,
saved_game & state, twesnothd_connection * wesnothd_connection, lobby_info &
li, bool local_players_only) Line 555 C++
wesnoth.exe!mp::start_local_game(CVideo & video, const config & game_config,
saved_game & state) Line 762 C++
wesnoth.exe!game_launcher::play_multiplayer(game_launcher::mp_selection res)
Line 838 C++
wesnoth.exe!do_gameloop(const
std::vector<std::basic_string<char,std::char_traits<char>,std::allocator<char>
>,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char>
> > > & args) Line 793 C++
wesnoth.exe!SDL_main(int argc, char * * argv) Line 1042 C++
wesnoth.exe!main_utf8(int argc, char * * argv) Line 126 C
wesnoth.exe!WinMain(HINSTANCE__ * hInst, HINSTANCE__ * hPrev, char *
szCmdLine, int sw) Line 189 C
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