Follow-up Comment #4, bug #25111 (project wesnoth): It's completely unrelated to regular (non-tutorial) gameplay.
It only affects the tutorial. The problem is not that units can no longer move after attacking/capturing villages. The problem is that the tutorial, and only the tutorial, requires the player to do exactly as planned. If a player plays around a bit or misclicks and accidentally moves the unit somewhere where the tutorial did not foresee it, which can totally happen since new player are new to the game, they will get into a situation where you no longer progress unless by doing (for new people) advanced things like undoing actions (in the best case) or completely reloading a turn (in the worst case). People are NOT supposed to get frustrated in the tutorial already, they might just quit the game forever. Did you actually try to reproduce this ingame? _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?25111> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list Wesnoth-bugs@gna.org https://mail.gna.org/listinfo/wesnoth-bugs