Update of bug #25220 (project wesnoth):

                 Release:                     git => 1.13.5+dev             

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Follow-up Comment #1:


int rating = hp * defense * most_damage * village_bonus / 200;


I wasn't able to get that huge value. But maybe those more familiar with the
AI (mattsc?) should have a look at this and check for the potential for huge
numbers to be processed and potentially overflowing the rating value. Most of
the values I saw being processed was in the order of millions.

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