Follow-up Comment #10, bug #25186 (project wesnoth):

I used gdb and got a few stacktraces, and they're all identical to the below
except for a few memory addresses changing:

(gdb) bt
#0  0x00007fffe6abd51e in ?? () from
/usr/lib/nvidia-370/libnvidia-glcore.so.370.28
#1  0x00007fffe69b8b35 in ?? () from
/usr/lib/nvidia-370/libnvidia-glcore.so.370.28
#2  0x00007fffe69b8eb3 in ?? () from
/usr/lib/nvidia-370/libnvidia-glcore.so.370.28
#3  0x00007fffe69d1453 in ?? () from
/usr/lib/nvidia-370/libnvidia-glcore.so.370.28
#4  0x00007fffe69d172c in ?? () from
/usr/lib/nvidia-370/libnvidia-glcore.so.370.28
#5  0x00007fffe6a8cc12 in ?? () from
/usr/lib/nvidia-370/libnvidia-glcore.so.370.28
#6  0x00007fffe670df62 in ?? () from
/usr/lib/nvidia-370/libnvidia-glcore.so.370.28
#7  0x00007fffe670f397 in ?? () from
/usr/lib/nvidia-370/libnvidia-glcore.so.370.28
#8  0x00007fffe672b4f4 in ?? () from
/usr/lib/nvidia-370/libnvidia-glcore.so.370.28
#9  0x00007ffff6ddec54 in ?? () from
/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0
#10 0x00007ffff6dd8386 in ?? () from
/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0
#11 0x00007ffff6e31449 in ?? () from
/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0
#12 0x00007ffff6e329ca in ?? () from
/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0
#13 0x00000000011c4162 in sdl::twindow::render (this=0x1e060f0) at
src/sdl/window.cpp:110
#14 0x0000000001169c73 in CVideo::flip (this=0x1ccdc50) at src/video.cpp:391
#15 0x00000000004afa5a in gui2::event::thandler::draw (this=0x3cbab20,
force=false) at src/gui/core/event/handler.cpp:537
#16 0x00000000004af1df in gui2::event::thandler::handle_event (this=0x3cbab20,
event=...) at src/gui/core/event/handler.cpp:357
#17 0x00000000010a1c9f in events::pump () at src/events.cpp:593
#18 0x00000000005cc0b7 in gui2::twindow::show (this=0xf545f00, restore=true,
auto_close_timeout=0) at src/gui/widgets/window.cpp:638
#19 0x00000000004b50ca in gui2::tdialog::show (this=0xfb053b0, video=...,
auto_close_time=0) at src/gui/dialogs/dialog.cpp:68
#20 0x0000000000b05fcb in gui2::show_wml_message (video=..., title="",
message="", left=0x82afb00, right=0x0, options=..., input=...) at
src/gui/dialogs/wml_message.cpp:187
#21 0x000000000064c68f in lua_gui2::show_message_dialog (L=0x7fffc45c3ac8,
video=...) at src/scripting/lua_gui2.cpp:357
#22 0x0000000000653522 in lua_kernel_base::video_dispatch_impl
(this=0x7fffc0974a50, L=0x7fffc45c3ac8, callback=0x64b3c8
<lua_gui2::show_message_dialog(lua_State*, CVideo&)>) at
src/scripting/lua_kernel_base.cpp:127
#23 0x0000000000657401 in video_dispatch<&lua_gui2::show_message_dialog>
(L=0x7fffc45c3ac8) at src/scripting/lua_kernel_base.cpp:121
#24 0x0000000000f939f4 in luaD_precall (L=0x7fffc45c3ac8, func=0x7fffc2b432a0,
nresults=2) at src/lua/ldo.cpp:365
#25 0x0000000000fa7c39 in luaV_execute (L=0x7fffc45c3ac8) at
src/lua/lvm.cpp:1134
#26 0x0000000000f94040 in luaD_call (L=0x7fffc45c3ac8, func=0x7fffc2b43290,
nResults=1) at src/lua/ldo.cpp:496
#27 0x0000000000f9409e in luaD_callnoyield (L=0x7fffc45c3ac8,
func=0x7fffc2b43290, nResults=1) at src/lua/ldo.cpp:506
#28 0x0000000000f8fe47 in f_call (L=0x7fffc45c3ac8, ud=0x7fffffff1d10) at
src/lua/lapi.cpp:942
#29 0x0000000000f92ede in luaD_rawrunprotected (L=0x7fffc45c3ac8, f=0xf8fe12
<f_call(lua_State*, void*)>, ud=0x7fffffff1d10) at src/lua/ldo.cpp:142
#30 0x0000000000f94870 in luaD_pcall (L=0x7fffc45c3ac8, func=0xf8fe12
<f_call(lua_State*, void*)>, u=0x7fffffff1d10, old_top=880, ef=864) at
src/lua/ldo.cpp:727
#31 0x0000000000f8ff25 in lua_pcallk (L=0x7fffc45c3ac8, nargs=1, nresults=1,
errfunc=-3, ctx=0, k=0x0) at src/lua/lapi.cpp:968
#32 0x000000000064636e in luaW_pcall_internal (L=0x7fffc45c3ac8, nArgs=1,
nRets=1) at src/scripting/lua_common.cpp:940
#33 0x00000000006463f5 in luaW_pcall (L=0x7fffc45c3ac8, nArgs=1, nRets=1,
allow_wml_error=false) at src/scripting/lua_common.cpp:956
#34 0x000000000061a74e in (anonymous namespace)::lua_synchronize::query_lua
(this=0x7fffffff22f0, side=1, function_index=2, cfg=...) at
src/scripting/game_lua_kernel.cpp:2581
#35 0x000000000061a59b in (anonymous namespace)::lua_synchronize::query_user
(this=0x7fffffff22f0, side=1) at src/scripting/game_lua_kernel.cpp:2558
#36 0x0000000000699c67 in user_choice_manager::ask_local_choice
(this=0x7fffffff1ff0) at src/synced_user_choice.cpp:343
#37 0x000000000069a4bf in user_choice_manager::get_user_choice_internal
(name="input", uch=..., sides=std::set with 1 elements = {...}) at
src/synced_user_choice.cpp:419
#38 0x00000000006988eb in mp_sync::get_user_choice (name="input", uch=...,
side=1) at src/synced_user_choice.cpp:216
#39 0x000000000061a9c0 in intf_synchronize_choice (L=0x7fffc45c3ac8) at
src/scripting/game_lua_kernel.cpp:2625
#40 0x0000000000f939f4 in luaD_precall (L=0x7fffc45c3ac8, func=0x7fffc2b43240,
nresults=1) at src/lua/ldo.cpp:365
#41 0x0000000000fa7c39 in luaV_execute (L=0x7fffc45c3ac8) at
src/lua/lvm.cpp:1134
#42 0x0000000000f94040 in luaD_call (L=0x7fffc45c3ac8, func=0x7fffc2b42f40,
nResults=0) at src/lua/ldo.cpp:496
#43 0x0000000000f9409e in luaD_callnoyield (L=0x7fffc45c3ac8,
func=0x7fffc2b42f40, nResults=0) at src/lua/ldo.cpp:506
#44 0x0000000000f8fe47 in f_call (L=0x7fffc45c3ac8, ud=0x7fffffff2ad0) at
src/lua/lapi.cpp:942
#45 0x0000000000f92ede in luaD_rawrunprotected (L=0x7fffc45c3ac8, f=0xf8fe12
<f_call(lua_State*, void*)>, ud=0x7fffffff2ad0) at src/lua/ldo.cpp:142
#46 0x0000000000f94870 in luaD_pcall (L=0x7fffc45c3ac8, func=0xf8fe12
<f_call(lua_State*, void*)>, u=0x7fffffff2ad0, old_top=32, ef=16) at
src/lua/ldo.cpp:727
#47 0x0000000000f8ff25 in lua_pcallk (L=0x7fffc45c3ac8, nargs=1, nresults=0,
errfunc=-3, ctx=0, k=0x0) at src/lua/lapi.cpp:968
#48 0x000000000064636e in luaW_pcall_internal (L=0x7fffc45c3ac8, nArgs=1,
nRets=0) at src/scripting/lua_common.cpp:940
#49 0x00000000006463f5 in luaW_pcall (L=0x7fffc45c3ac8, nArgs=1, nRets=0,
allow_wml_error=true) at src/scripting/lua_common.cpp:956
#50 0x0000000000626fe2 in game_lua_kernel::run_wml_action
(this=0x7fffc0974a50, cmd="command", cfg=..., ev=...) at
src/scripting/game_lua_kernel.cpp:4580
#51 0x0000000000e039c7 in game_events::event_handler::handle_event
(this=0x7fffc3021d50, event_info=..., handler_p=std::shared_ptr (empty) 0x0,
lk=...) at src/game_events/handlers.cpp:132
#52 0x00000000009a9c08 in game_events::t_pump::process_event
(this=0x7fffc45c44d0, handler_p=std::shared_ptr (empty) 0x0, ev=...) at
src/game_events/pump.cpp:290
#53 0x00000000009ab5f5 in game_events::t_pump::operator()
(this=0x7fffc45c44d0) at src/game_events/pump.cpp:564
#54 0x00000000009aab6d in game_events::t_pump::fire (this=0x7fffc45c44d0,
event="turn_1", loc1=..., loc2=..., data=...) at src/game_events/pump.cpp:468
#55 0x0000000000c79aae in play_controller::do_init_side (this=0x7fffffff4ae0)
at src/play_controller.cpp:449
#56 0x0000000000c798da in play_controller::maybe_do_init_side
(this=0x7fffffff4ae0) at src/play_controller.cpp:429
#57 0x0000000000c7e777 in play_controller::play_side (this=0x7fffffff4ae0) at
src/play_controller.cpp:1150
#58 0x0000000000c7eaa2 in play_controller::play_turn (this=0x7fffffff4ae0) at
src/play_controller.cpp:1198
#59 0x0000000000c8759b in playsingle_controller::play_scenario_main_loop
(this=0x7fffffff4ae0) at src/playsingle_controller.cpp:182
#60 0x0000000000c87e7b in playsingle_controller::play_scenario
(this=0x7fffffff4ae0, level=...) at src/playsingle_controller.cpp:262
#61 0x00000000009c5d78 in campaign_controller::playmp_scenario
(this=0x7fffffff55c0, end_level=...) at
src/game_initialization/playcampaign.cpp:227
#62 0x00000000009c609f in campaign_controller::play_game (this=0x7fffffff55c0)
at src/game_initialization/playcampaign.cpp:290
#63 0x00000000009b8ef9 in enter_connect_mode (video=..., game_config=...,
state=..., wesnothd_connection=0x0, li=..., local_players_only=true) at
src/game_initialization/multiplayer.cpp:506
#64 0x00000000009b9801 in enter_create_mode (video=..., game_config=...,
state=..., wesnothd_connection=0x0, li=..., local_players_only=true) at
src/game_initialization/multiplayer.cpp:576
#65 0x00000000009bac42 in mp::start_local_game (video=..., game_config=...,
state=...) at src/game_initialization/multiplayer.cpp:783
#66 0x000000000049144e in game_launcher::play_multiplayer (this=0x1cd4860,
res=game_launcher::MP_LOCAL) at src/game_launcher.cpp:843
#67 0x000000000042b5ea in do_gameloop (args=std::vector of length 1, capacity
1 = {...}) at src/wesnoth.cpp:808
#68 0x000000000042bfdd in main (argc=1, argv=0x7fffffffe748) at
src/wesnoth.cpp:1054


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