Update of bug #18683 (project wesnoth):
Status: In Progress => Fixed
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Follow-up Comment #14:
In 1.13.5+dev I've ensured the binary path is parsed twice - once at save
index creation and again when the Load Game dialog is shown. If neither
returns a usable image, the 'unknown unit' image is displayed instead.
The save_index mechanism will save the relative path on binary path lookup
fail so it has a chance to at least be shown correctly in the dialog as long
as the correct binary path data is loaded. Note that it doesn't resave the
full path back to the save index; I'm not sure that's possible.
Anyway, I consider this fixed.
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